![]() ![]() Card advantage improves the overall effectiveness of your deck. The Ranger deck is all about what Tim (IGN: agentc13) refers to as “card advantage” in his Novice to Expert series. These features make the ranger a very versatile hero class! As you level up you can add items to your deck or upgrade your skill/ability to make this engine even more efficient. Another strength of the ranger is using tracking to help you set up ally ability combos. The Ranger can discard unwanted cards and line up their deck to ensure they are much more likely to draw a card they want with their Bows and Arrows. This allows the Ranger to cycle through their deck quicker than other hero classes. You are able to use the Track skill every turn (permitting you have the 1 or 2 gold to activate it), allowing you to scry upcoming cards and either discard them or put them back on your deck. ![]() The Ranger’s strength lies in its draw potential. While this is not a lot of damage in comparison to what other hero classes can do, they are pivotal pieces to your draw engine. In your starting deck, you have a 2 damage Hunting Bow, and two Black Arrows that provide 1 damage and will draw a card if you have a bow in play. The Ranger has a gold potential of 8 in their starting deck, though with the Horn of Calling that can go up to 9 when its discount to champions is relevant. The Ranger starts at 58 base health, the second highest starting health among the hero classes. Let’s look at your basic (level 3) hero and discuss strengths and weaknesses.
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